Three themed games to automate sounds and develop the correct air flow


Three themed games to automate sounds and develop the correct air flow

Three themed games to automate sounds and develop the correct air flow

“The child has a passion for the game, and it must be satisfied. We must not only give him time to play, but we must imbue his entire life with this game. His whole life is a game."

Makarenko A.S.

Play is not only a leading activity for preschool children, it is also an accessible, interesting, and exciting form of interaction with children. With the help of games, the development of both mental and mental abilities, as well as the development of speech components, is carried out in a more interesting and accessible way.

The games that I prepared for children were dedicated to the Halloween holiday. To make games I needed: paper, a color printer, laminating film, a laminator, scissors, thread or thin fishing line, and a needle.

Before I started playing with the children, I asked the children what they knew about this holiday and whether they celebrated it at home. Then I give the concept of what Halloween is, the attributes of this holiday, who gave rise to the development of this celebration and how it is celebrated.

Game "Pumpkins"

Goal: automation of set sounds, formation of phrases - sentences, development of attention, counting.

Progress of the game: The speech therapist shuffles the cards so that they are not in order, then puts them on the table with the words “... the pumpkins fell and broke in half, help me collect the pumpkins. For each number you need to find the same number of seeds.”

During the game, the speech therapist monitors how the child pronounces and automates the sounds that have already been made; if the child pronounces words incorrectly, the speech therapist corrects them. The speech therapist also pays attention to whether the child can form phrases and sentences; if not, the speech therapist helps.

The pumpkin cards are not mine, I found the pictures from the wonderful teacher #classesKonyakhina.

Game "Magic Web"

Goal: automation of delivered sounds, formation of phrases - sentences, development of the correct air flow, development of spatial representation.

Progress of the game: The speech therapist lays beetles on the web in advance (if possible, arrange the beetles so that the fasteners - threads are not visible), mixes the cards so that they are not in order, then asks the child to first blow on the web so that the bugs do not fly away – we blow 5 times, then blow so that, on the contrary, they all fly away at once.

During the game, the speech therapist monitors how the child pronounces, automates the sounds that have already been made; if the child pronounces words incorrectly, the speech therapist corrects them. The speech therapist also pays attention to whether the child can form phrases and sentences; if not, the speech therapist helps.

Game "Witch"

Goal: automation of delivered sounds, formation of phrases - sentences, development of the correct air flow, development of spatial representation.

Progress of the game: The speech therapist lays bats around the witch in advance (if possible, arrange the mice so that the fasteners - threads are not visible), mixes the cards so that they are not in order, then asks the child to first blow on the cobweb so that the bugs If they don’t fly apart, we blow at least 5 times, then blow so that, on the contrary, they all fly apart at once.

During the game, the speech therapist monitors how the child pronounces, automates the sounds that have already been made; if the child pronounces words incorrectly, the speech therapist corrects them. The speech therapist also pays attention to whether the child can form phrases and sentences; if not, the speech therapist helps.

The children, of course, enjoyed playing, fulfilling the basic conditions of the game; some children began to come up with their own rules. The games lifted our spirits and awakened the spirit of this mysterious holiday.

Afonshina Larisa Andreevna, teacher speech therapist-defectologist

  1. Summary of a subgroup speech therapy lesson on the production of air flow for middle-aged children, using ICT
  2. Speech therapy games for automation and differentiation of sounds
  3. Games in speech therapy classes for automation and differentiation of sounds
  4. Games for the development of phonemic hearing in children of primary school age
  5. Theatrical activities as a means of developing correct speech with children in a speech therapy group with special needs development

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Card file of games for the development of breathing card file on speech therapy (senior group) on the topic

BREATHING GAMES

Game "Let's blow into a tube"

Task: to train a long-lasting air stream directed in the middle of the tongue.

Description. Take a deep breath through your nose, hold your breath, stretch your lips into a tube, stick your tongue between them, roll it up and blow into the resulting tube.

At first, you can blow on a curtain opposite, or on a narrow strip of paper attached to something and located in the direction of the air stream. It is necessary to ensure that the child exhales smoothly, for a long time, without puffing out his cheeks.

Game "Colorful leaves"

Task: to develop a smooth, long, directed exhalation.

Equipment: small stick, multi-colored dry leaves from different trees.

Description. At the level of the child's mouth, dry leaves of various shapes are suspended on threads. The child examines them, names them, determines the color, then slowly draws air through his nose (make sure that his shoulders do not rise) and blows on the leaves through a tube from his lips, without puffing out his cheeks.

Game "Guess what kind of vegetable"

Task: to train to take deep breaths through the nose, to teach the discrimination of smells.

Equipment: a dish with vegetables that have a distinct, special smell: onion, garlic, cucumber, dill.

Description. Recommended for children over 4 years old. The child examines, names vegetables, smells and remembers their smells.

To get a richer smell, an adult makes an incision on the vegetable; the dill can be crushed in your hands.

Then the child, blindfolded, must smell and recognize the vegetable offered to him by its smell. The adult makes sure that the inhalation is slow, smooth, deep, without raising the shoulders.

Game "Guess what kind of fruit"

Task: to train to take deep breaths through the nose, to teach them to distinguish smells.

Equipment: a vase with fruits that have a bright, special smell: orange, lemon, apple, pear.

Description. Recommended for children over 4 years old. An adult makes cuts on the fruit. The child examines, names, smells them, then, blindfolded, tries to identify the fruit offered to him by the smell.

Game "Pleasant Smell"

Task: to train the correct, deep breath through the nose, to teach to distinguish familiar smells.

Equipment: a vase containing peeled lemons, oranges, chocolate slices, and a fir branch.

Description. Recommended for children 3 years old. Children approach the vase, smell it and exhale saying: “How delicious!”, “It smells so good!”, “What a pleasant smell!”

Game "Focus"

Task: practice a long-lasting air stream directed in the middle of the tongue.

Description. The lips are in a smile, the lower lip is pulled down, the wide tongue is pressed tightly to the upper lip. Take a deep breath through your nose and, with your tongue in this position, blow on the cotton wool lying on the tip of your nose so that it flies vertically upward.

Make sure that you exhale onto your tongue and not onto your upper lip.

If the child copes well with this task, you can make it more difficult: gradually move the cotton wool along the back of the nose towards the forehead and try to blow it off in the same way.

Game “Blow cotton wool into the gate”

Task: to develop the ability to purposefully change the force of exhalation.

Equipment: cubes, construction set or other building material, small piece of cotton wool.

Description. An adult and a child build wide “gates” from cubes or other building material and place a small piece of cotton wool in front of them. The child, leaning forward slightly so that the air gets under the cotton wool, must blow on it with a long, smooth exhalation and get it into the “gate”. For this purpose, if necessary, you can change the direction and strength of the air stream. If the child copes well with this task, you can make it slightly more difficult by gradually making the “gate” narrow.

Game “Who will blow the cotton wool into the gate next”

Task: to train a smooth, continuous air stream, changing its direction if necessary.

Equipment: cubes, construction set or other building material, small piece of cotton wool.

Description. The game is played as a competition if the children do well in the previous exercise. On a flat surface, build two wide “gates” from cubes or other building material and place a small cotton ball at the same distance.

The players take a certain position: their lips are in a smile, the wide tongue is raised to the upper lip. Next, as if pronouncing the sound [f], the child tries to blow the cotton wool into the “gate” as far as possible. Violation of the position of the speech organs is not allowed: puffing out the cheeks, exhaling only onto the lips, pronouncing the sound [f] instead of [x].

Game "Storm in a Teacup"

Objective: develop a strong, targeted exhalation.

Equipment: glass of water, straw.

Description. A straw is placed into a glass of water. The child should take a deep breath through his nose, stretch out his lips with a straw and blow strongly into the straw so that the water begins to bubble in the glass. In this case, the cheeks should not swell, and you should not take an additional breath.

Game "Let's Honk!"

Task: train long, targeted exhalation.

Equipment: any small glass vials with a neck diameter of about 1 cm.

Description. An adult shows a child how to make a buzz using a glass bubble. To do this, the tip of the tongue should touch the neck of the bubble, and the bubble itself should touch the chin.

Next, you need to take a deep breath through your nose and then exhale strongly and for a long time onto your tongue in this position. Then the child tries to hum on his own.

Game "Boats"

Objective: to teach children to change the strength and direction of exhalation, to strengthen the muscles of the lips.

Equipment: basin with water, paper or light wooden (plastic) boats, small flag.

Description. The child (or children) sits near a basin of water in which boats float. The adult offers to take a trip to another “city”, indicated by a flag on the other edge of the pelvis. To do this, the child must gently blow on the boat, trying to bring it to the other side of the pelvis in the place where the flag is. If necessary, you can change the direction and force of exhalation, but maintain a certain position of the speech organs: lips are stretched, as for the sound [f] - for a smooth exhalation, extended like a tube - for a strong exhalation.

Game "Fly, airplane!"

Task: to develop a long, targeted exhalation, to strengthen the muscles of the lips.

Equipment: paper airplanes made together with the child.

Description. The game is played as a competition, in pairs. The airplanes are placed on the edge of the table. The players sit opposite them. At a signal from an adult, they must, with one exhalation, without taking an additional inhalation, move their airplane as far as possible along the table.

Game "Inflate the toy"

Task: to develop a strong, long, continuous exhalation.

Equipment: loose balloons or small inflatable toys.

Description. The child must inflate the balloon or toy, exhaling air smoothly and for a long time into the hole. Inhalation is carried out through the nose and lips with a tube.

Game "Birds (Butterflies)"

Objective: strengthen the lip muscles, develop a directed air stream.

Equipment: figurines of birds or butterflies, carved and brightly painted.

Description. “Birds” (“butterflies”) are planted on the edge of the table. Two players compete to see who can move their piece as far as possible along the table surface. Before starting the game, take one deep breath through your nose; you are not allowed to take an additional breath. Instead of the table surface, the figures can “fly” on strings, also with the help of a strong, directed exhalation.

Game "Spinner"

Task: to develop exhalation, strengthen the muscles of the lips.

Equipment: first a paper, then a plastic pinwheel.

Description. The child takes a deep breath through his nose, then exhales forcefully onto the moving parts of the toy to set them in motion. First, the child is offered a paper pinwheel, since it requires less effort, then a plastic one.

Game “Fly, Dandelion!”

Objective: to develop a long continuous air stream, strengthen the lip muscles.

Description. The child picks a dandelion, takes a deep breath through his nose and tries to blow away all its fluff with one strong, continuous exhalation. Intermittent exhalation of air or additional inhalation and exhalation are not allowed.

Game "Make a Wish"

Task: to develop a strong, directed exhalation, strengthen the muscles of the lips.

Equipment: sand set, small cake candles.

Description. An adult invites the child to prepare for his birthday or New Year and practice blowing out candles. The child himself makes “Kulichiki” (“cakes”) from sand, into which candles are then stuck in accordance with the child’s age.

Next, the child takes a deep breath and, with one strong, long exhalation, tries to blow out all the burning candles. At the same time, if the child wishes, he can make a wish to himself.

Game "Object trick"

Task: to train the strength and direction of exhalation.

Equipment: any flat surface (floor, table, etc.), light wooden or plastic objects (pen, pencil, spool, bead, etc.)

Description. The adult places any light object on the table, and the child takes a deep breath through his nose and blows strongly and for a long time on it. The object should roll away from the starting point in the direction of the air stream.

Game “Inflate, balloon!”

Task: to develop a long, smooth exhalation, to automate the sounds [s], [sh].

Description. Children stand close to each other in a small circle. Then they repeat the words after the adult: “Inflate, our balloon, inflate big, but don’t burst!” and move back, forming a large circle.

At the adult’s signal, “The ball has burst,” the children again narrow the circle and make the sound [s] or [sh] (depending on the children’s abilities), depicting the air coming out of the ball.

Game "Who takes longer?"

Objective: to develop speech breathing and voice strength.

Description. The game is played as a competition in pairs. Children stand facing each other.

At a signal from an adult, they simultaneously take a deep breath through their nose and begin to sing a certain vowel sound (A, O, U, Y, I) for a long time on one note. The one who lasts the sound longer without taking an additional breath is considered the winner.

Game "Blizzard Howls"

Task: to develop speech breathing, voice strength, and the ability to change it at the right time.

Equipment: plot picture “Blizzard”, audio recording of a blizzard at the beginning, at its height, at the end.

Description. An adult shows the children a picture, explaining what a blizzard is (this is a strong wind with snow), and lets them listen to the sound of a blizzard, when it begins, when it is strongest and when it subsides.

Then, at the adult’s signal, “The blizzard is beginning,” they quietly imitate its sound: ooh, “Strong blizzard,” change the strength of their voice to loud (but not scream), “The blizzard subsides,” again change the strength of their voice to quiet, “Blizzard passed” - they fall silent.

Before starting the game, children take a deep breath through their nose. The air taken should be enough for them to say “The blizzard has passed.”

Game "Ladder"

Objective: to train speech breathing, duration and smoothness of the voice, and the ability to change its timbre.

Description. The child takes a deep breath through his nose and, as he exhales, begins to smoothly, for a long time, stretch out any vowel sound, starting with a high tone of voice and gradually changing it to low and vice versa - from low to high.

Before the game starts, the adult shows the child how to do this and explains that the voice seems to go down and up the stairs.

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