Sound automation games H. Didactic materials
Automation of the sound “Z” in preschool children using games.
Goal: automation of the sound “Z”. Objectives: 1. To develop in preschoolers correct sound pronunciation and the ability to use sound in their speech. 2. Use games to diversify the work on consolidating correct sound pronunciation and to interest children. Description: Dear colleagues, let me present you this time with games from your collection for automating the sound “Z”.
These games contribute to the formation of correct sound pronunciation in a child’s speech, develop memory, attention, thinking, fine and gross motor skills, and contribute to the development of the grammatical structure of the language. These games can be conducted by both a speech therapist and a teacher. This work will be useful to speech therapists, speech therapists, educators, and parents. Content
“Transformer” Turning into a mosquito, I’ll fly over your ear: “Z-z-z” “Theater”
The teacher invites the child to play at being an artist.
- Say it like “Kind Man”, smiling: “ZA-ZA-ZA” - Say it like “Zlyuka”, frowning on your face: “ZU-ZU-ZU” - Say it like “Boyakin”, cowering with fear with your whole body: “ ZO-ZO-ZO” - Say like “Grustyashkin”, expressing sadness and sadness: “ZY-ZY-ZY.”
“Clap your hands!” The child needs to clap his hands when he hears a word with the sound “Z”, and then name the words that he remembers.
Come on, clap your hands for me if you can hear “Z”!
Zoya, bunny, mushroom, fence, Mike, goose and tomato, Smell, wind and bear, Music, axe, ring. “Cheerful metallophone” We clap the rhythm of the poem with the child on the metallophone, telling the poem out loud. It is necessary to ensure correct pronunciation. “About the goat” Za-za-za - a goat walks around the yard. Zy-zy-zy - the evil eyes of a goat. Zy-zy-zy - the goat's horns are sharp. Zu-zu-zu - we are not afraid of the goat. “We play with syllables” We play with syllables, We get words. Za-za-ka-ka, it turned out to be a bunny. Zu-zu-would-be, I got teeth. Finger game “Helper Fingers” Come on, fingers, in the rhythm of each line we clench our fingers into a fist.
Lined up!
We will bend our fingers, our fingers will help us count syllables and words! Zo-zu-za, Bend the fingers on one hand.
Umbrella-teeth-dragonfly,
Bend the fingers on the other hand.
Za-zo-zy,
Bend the fingers on one hand.
Bunny-Zoe-vases.
We bend the fingers on the other hand.
Game with the ball “Say a word”
An adult rolls a ball to the child, pronouncing part of the sentence, as well as part of the word. The child must roll the ball while finishing the sentence and saying the word in full. “Say FOR” The number of people has grown... (for). On the table there is... (for). Grazes to... (for). “Tell me PS” Tears are rolling down... (speak). Goats are grazing... (zy). There are va... (zy) on the table. There are roses in the vase... (roses). “The Wizard” The teacher invites the child to change the sound or syllable in a word to create a new word.
If the child can read, then you can use writing and reading words. Goat-goats-vases-vases-Lisa.
Tooth-tooth-bison-bison. Game with Parsley “Confusion” The teacher sits Parsley (or any other toy), speaks funny sentences on his behalf and offers to correct mistakes.
If the child is a reader, you can offer him cards with sentences and ask him to count them and say that they were mixed up. The bunny feeds Zarina.
Zoya carries the umbrella. The pattern is drawn by Zahara. The vase put Lisa in a rose. Zahara paints the fence. Finger game “Words in Z” Here’s how many in Z I can name: Bunny, fence, golden and pick up, Villain, bully, care and call, And also splinter, care, sunset. We bend our fingers for each word.
That's how many I can name in Z!
All fingers again. We spread our arms to the sides.
Maybe I'll miss it!
We make a negative gesture with our head. After reading the poem, ask the child to name all the words starting with Z that he remembers.
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Didactic games on automation and differentiation of difficult sounds
Didactic game
“Store Showcase”
Purpose:
automation of the sound “r” in a sentence, activation of the vocabulary on the topics: “Vegetables”, “Fruits”, “Berry”, “Food”, development of a coherent statement.
Equipment:
playing field “Store Showcase”, subject pictures (cheese, cottage cheese, kefir, yogurt, ice cream, sugar, cereal, pasta, bagels, pie, cake, cake, fish, lamb, tomato, broccoli, peas, corn, potatoes, carrots, gooseberries, pears, grapes).
Progress of the game:
products are placed on the playing field - a showcase.
The child “approaches” the display window, selects a product and says: “I’ll take ... a tomato , ”
etc.
Didactic game
“Master Samodelkin”
Purpose:
automation of the sound “l” in a sentence, activation of the vocabulary on the topic “Furniture”, development of a coherent statement.
Equipment:
Playing field “Carpentry Workshop”, object pictures (table, chair, armchair, bench, rack, shelf, towel holder).
Progress of the game:
pieces of furniture appear on the playing field – the carpenter’s workshop.
The child names a piece of furniture and says: “I koloti l and skoloti l ... table ”
, etc.
Didactic game
“Young naturalist”
Purpose:
automation of the sound “r” in a sentence, activation of the dictionary on the topics: “Domestic animals”, “Wild animals”, “Animals of hot countries”, “Animals of the North”, “Birds”, “Insects”, development of a coherent statement.
Equipment:
Playing field “Summer Glade”, subject pictures (cow, rabbit, beaver, badger, chipmunk, lynx, jaguar, tiger, rhinoceros, zebra, kangaroo, crocodile, giraffe, ostrich, walrus, crow, magpie, sparrow, rook, crane, mosquito, ladybug, ant, cockroach).
Progress of the game:
Animals, birds and insects appear on the playing field - Summer Glade.
The child names them and says: “I’m friends with... a giraffe , ”
etc.
Didactic game
“Everything on the shelves”
Purpose:
automation of the “l” sound in a sentence, activation of the dictionary on the topic “Clothing. Hats”, development of coherent statements, orientation in space.
Equipment:
Playing field “Closet with shelves”, object pictures (blouse, robe, tights, stockings, rompers, T-shirt, half-over, dress, cloak, cap, scarf, tie).
Progress of the game:
On the playing field - closet shelves - items of clothing and hats are laid out.
The child names a piece of furniture and says: “I’ll put a blouse on the floor , ”
etc.
Then you can complicate the task by adding which shelf: “ I’ll put it on the third shelf from the top
... etc.”
Didactic game
"Buffet"
Purpose:
automation and differentiation of sounds “k - g” in a sentence, activation of the vocabulary on the topics: “Vegetables”, “Fruits”, “Berry”, “Food”, development of a coherent statement.
Equipment:
playing field “Plate”, subject pictures (pie, gingerbread, candy, glazed cheese, chocolate, sausage, potatoes, cabbage, beets, onions, garlic, zucchini, eggplant, broccoli, corn, potatoes, carrots strawberries, blueberries, blueberries, gooseberries , peach, nectarine, pear, grapes, mango).
Progress of the game:
Products appear on the playing field – the plate.
The child lays out an object picture and says: “I am in the plate, in the place , in the usoche , in the … in the olbasy,”
etc.
Didactic game
“Young sculptor”
Purpose:
automation of the sound “l” in a sentence, activation of the dictionary on main lexical topics, development of a coherent statement.
Equipment:
Playing field "potter's wheel", subject pictures (tulip, plum, cranberry, raspberry, strawberry, lemon, orange, bread, bumblebee, lion, seal, deer, fox, swan, frog, soap dish, album, pan, felt boots, hat, airplane).
Progress of the game:
Object pictures are laid out on the playing field - the potter's wheel.
The child names them one by one and says: “I made a l ... tulle ” ,
etc.
Didactic game
“Tailor”
Purpose:
automation and differentiation of “sh-zh” sounds in a sentence, activation of the dictionary on the topic “Clothing. Hats”, development of a coherent statement.
Equipment:
Playing field “Sewing machine”, object pictures (shorts, jumper, hat, shirt, fur coat, hat, jacket, scarf, pajamas, jacket, vest).
Progress of the game:
On the playing field - a sewing machine - items of clothing and hats are laid out.
The child names the item and says: “I sew ... shorts , jacket,”
etc.
Didactic game
“Food Basket”
Purpose:
automation of the sound “l” in a sentence, activation of the vocabulary on the topic “Food”, “Vegetables”, “Fruits”, development of a coherent statement.
Equipment:
Game field “Grocery cart”, subject pictures (sausage, milk, butter, salad, bun, onion, beet, eggplant, apple, strawberry).
Progress of the game:
Object pictures are placed in the playing field – the cart.
The child names them one by one and says: “I bought l ... salad ,”
etc.
Didactic game
“Happy Walk”
Purpose:
automation of the sound “l” in a sentence, activation of the dictionary on the topic “Toys”, development of a coherent statement.
Equipment:
Playing field “Street”, object pictures (plane, helicopter, stroller, boat, donkey, bell, lollipop).
Progress of the game:
On the playing field - the street - object pictures are laid out.
them one by one and says: “I’m walking with ... a donkey ,”
etc.
Didactic game
“Exhibition of Drawings”
Purpose:
automation of the sound “рь” in a sentence, activation of the dictionary on main lexical topics, development of a coherent statement.
Equipment:
Playing field “Picture frame”, subject pictures (backpack, aquarium, rope, pan, chair, carriage, balls, primer, sea, iris, mushroom, turnip, cucumber, radish, pepper, dragonfly, chicken, garden bed).
Progress of the game:
On the playing field - a frame for drawings - object pictures are laid out.
The child names them one by one and says: “I draw ... the sea ”
etc.
Didactic game
“Doctor Aibolit”
Purpose:
automation of the sound “l” in a sentence, activation of the dictionary on the topic “Domestic Animals”, “Wild Animals”, “Animals of Hot Countries”, consolidation of the names of cubs, development of a coherent statement.
Equipment:
“Observation” playing field, subject pictures (baby rabbit, calf, chicken, kid, lion cub, baby crocodile, baby camel, baby squirrel, lion cub, fawn).
Progress of the game:
on the playing field - the veterinarian's examination room - object pictures are laid out.
The child names the picture and says: “I’m flying ... about a little deer,”
etc.
Didactic game
“Unexpected Finds”
Purpose:
automation of the sound “l” in a sentence, activation of the dictionary on main lexical topics, development of a coherent statement.
Equipment:
Playing field “Path”, subject pictures (boat, skis, soap, table, hammer, saw, top, pencil case, chalk, acorn, onion, apple, strawberry, milk, lotus, lily of the valley, spoon, horse, tree, bee, swallow , dove, woodpecker, squirrel, wolf, cap, cap, scarf, dress).
Progress of the game:
Object pictures are placed on the playing field – the track.
The child names them one by one and says: “I walked , walked and ... our l
, etc.
Didactic game
“Fashion Atelier”
Purpose:
automation of the sound “s” in a sentence, activation of the vocabulary on the topic “Clothing”, “Hats”, development of a coherent statement.
Equipment:
“Atelier” playing field, object pictures (shirt, sundress, panties, socks, sweater, scarf, jeans, blouse).
Progress of the game:
Object pictures are laid out on the playing field – studio.
The child names them one by one and says: “I cut ... from an orochka,”
etc.
Didactic game
“Big Repair”
Purpose:
automation of the sound “h” in a sentence, activation of the dictionary on main lexical topics, development of a coherent statement.
Equipment:
Playing field “Workshop”, object pictures (barrel, hoop, suitcase, wheelbarrow, stove, key, net, sword, glasses, fishing rod, pipe).
Progress of the game:
Object pictures are laid out on the playing field - the workshop.
The child names them one by one and says: “I fixed ... the tachka ,”
etc.
Didactic game
“Clean”
Purpose:
automation of the sound “s” in a sentence, activation of the dictionary on the topic “Dishes”, development of a coherent statement.
Equipment:
Playing field “Cupboard”, object pictures (glass, samovar, tray, board (cutting board), saucepan, frying pan, sugar bowl, salt shaker, butter dish, tureen, rusk bowl).
Progress of the game:
Object pictures are displayed on the playing field – the shelves of the cupboard.
The child names them one by one and says: “I s tavlyu chi s thuyu ... ka s trylyu,”
etc.
Didactic game
“Favorite toys”
Purpose:
automation of the sound “r” in a sentence, activation of the dictionary on the topic “Toys”, development of a coherent statement.
Equipment:
Playing field "Children's room", object pictures (pyramid, bucket, rakes, molds, robot, boat, locomotive, construction set, tractor, trolleybus, tram, excavator, truck, fire department, ambulance, turntable, drum, transformer, helicopter).
Progress of the game:
Object pictures are displayed on the playing field - the carpet of the children's room.
them one by one and says: “I play ... with a robot,”
etc.
Didactic game
“Here it is, fragrant bread...”
Purpose:
automation and differentiation of the sounds “r” - “ry” in a sentence, activation of the dictionary on the topic “Bread. Bakery products”, development of a coherent statement.
Equipment:
Playing field “Baker’s Table”, object pictures (cheesecake, pie, pie, loaf, shortbread, pretzels, bagel, dumplings, bagels, gingerbread, cake, pastry, pasta).
Progress of the game:
Object pictures are laid out on the playing field - the baker's table.
The child names them one by one and says: “I’ll cook ... then r t ,”
etc.
Didactic game
“Noble gardener”
Purpose:
automation and differentiation of the sounds “r” - “r” in a sentence, activation of the vocabulary on the topic “Vegetables”, development of a coherent statement.
Equipment:
Game field “Pantry”, subject pictures (potatoes, cucumber, carrots, tomatoes, radishes, turnips, peppers, radishes, dill, parsley, celery).
Progress of the game:
object pictures are laid out on the playing field - pantry.
them one by one and says: “I grew ... carrots , ”
etc.
Didactic game
“All professions are important...”
Purpose:
automation and differentiation of the sounds “r” - “r” in a sentence, activation of the dictionary on the topic “Professions. Tools of labor", development of a coherent statement.
Equipment:
Playing fields “Kitchen” “Construction site, object pictures (cook - saucepan, samovar, frying pan, sugar bowl, decanter, container, rusk bowl, meat grinder, egg slicer, colander, ladle, plate, bucket, mug, pot), (builder - bricks, mortar , trowel, paint, tape measure, stepladder, plane, drill, screwdriver, screwdriver, screw)
Progress of the game:
object pictures are laid out on the playing field - kitchen or construction site.
The child names them one by one and says: “I work as a cook , my tools of labor are a frying pan
, etc. The same goes for the construction profession.
Didactic game
“Knowledge”
Purpose:
automation of the sound “z” in a sentence, activation of the dictionary on main lexical topics, development of a coherent statement.
Equipment:
Playing fields “Znayka’s Room”, subject pictures (goats, bison, hares, jellyfish, stars, roses, chrysanthemums, mimosas, forget-me-nots, birches, watermelons, castles, fences,
factories
,
zoo , teeth, umbrellas, vases , bubbles, locomotives, gold, diamonds).
Progress of the game:
object pictures are laid out on the playing field - in Znayka's room.
The child names them one by one and says: “I know everything about…. s everywhere
, etc.
Didactic game
“Soon to school!”
Target:
automation and differentiation of sounds “l” - “r” in a sentence, activation of the dictionary on the topic: “School. School supplies”, development of a coherent statement.
Equipment:
playing field “Class at school”, object pictures (paints, pen, pencil (simple), felt-tip pens, pencil case, eraser, notebook, crayons, compass, cardboard, notepad, palette, plasticine, sharpener, stapler, pencils (colored), protractor ).
Progress of the game:
Pictures are laid out on the playing field - class.
The child names them one by one and says: “ I’m taking my hand to school ... paints , foam , ”
etc.
Didactic game
“Traveler”
Purpose:
automation and differentiation of sounds “r” - “r” in a sentence, activation of the dictionary on main lexical topics, development of a coherent statement.
Equipment:
Playing field "Traveler's Room", subject pictures (fish, carrots, watermelon, pear, apricot, peach, grapes, nectarine, lingonberry, nut, ice cream, pasta, frying pan, rose, sweater, jacket, shirt, trousers, sundress, sneakers, cap, cap, comb, sickle, rake, briefcase, backpack, drum, harp, trumpet, robot, sailboat, pyramid, truck, rocket, painting).
Progress of the game:
Object pictures are laid out on the playing field – the traveler’s room.
The child names them one by one and says: “From abroad I brought ... a picture
, etc.